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- Path: nntp.teleport.com!jkl
- From: jkl@teleport.com (Jeffrey Karl Lassahn)
- Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
- Subject: Re: 3d programming
- Followup-To: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
- Date: 26 Feb 1996 01:59:31 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Message-ID: <4gr464$1is@maureen.teleport.com>
- References: <4f3od9$2jg@zeus.tcp.co.uk> <jderrick-0502961551360001@slip037.csc.cuhk.hk> <3118310E.52F@psu.edu> <4fiuh2$qrj@fulton.cs.unc.edu> <311E38D7.71BC@psu.edu>
- NNTP-Posting-Host: julie.teleport.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Christopher H. Clark (chc104@psu.edu) wrote:
- : Jonathan Cohen wrote:
- : >
- : > In article <3118310E.52F@psu.edu>, Christopher H. Clark <chc104@psu.edu> wrote:
- : > >Actually, you only need 2 points to define a plane: a point on the plane and
- : > >a normal vector.
- : >
- : > Sorry to quibble, but...
- : >
- : > A VECTOR IS NOT A POINT!!!!
- : >
- : > Now back to our regular program.
-
- : Points are vectors.
-
- : -Chris
-
- All this is just a matter of terminology. Instead of "normal vector"
-
- can say "second point such that the plane chosen makes the two points
- lie on a perpendicular line to the plane." Then the two points specify
- the plane quite nicely.
-
- By the way, two points in 3space are specified by 6 real numbers. If
- you like, you can specify a plane in 4 numbers: the solution to
- Ax + By + Cz + D = 0 is a unique plane for A,B,C not all 0.
-
- It's also easy to transform using matrixes and such, and can sometimes
- save you some computer time.
-
-